A brief look at Captain America’s costumes in Marvel’s Avengers

Rambling about digital cosmetics in a “live” service game, Captain America flavored this time.

Here’s the link for the tierlist so you can make your own rating of the different suits:

Link to my twitter account for those who want to hear my random thoughts:

Popular costumes:captain america costume
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35 thoughts on “A brief look at Captain America’s costumes in Marvel’s Avengers

  1. I took weight training in senior year of high school and I remember seeing kids there with better physiques than Captain America has in this game. So embarrassing.

  2. also his ww2 costume had a bug at the start of the games life cycle where the eyes would pop out of thr goggles ans distort, luckily thry fixed it but it ruined the ww2 era suit for me after that

  3. I’m kind of a sucker for the super soldier suit. I think other than the zipper and the shade of brown they used it’s a pretty damn good adaption of the suit from the comics. And it even has the circle around the star, which the MCU removed. I’m kinda glad this is the main suit and not the iconic suit because I’d much rather wear this for 90% of the game than that.

  4. How to draw marvel comics by john romita sr and stan lee explicitly goes over super hero proportions. First couple pages too. This shows you how much research these designers do. No respect for the source material.

  5. The thing I hate the most, is the people in charge of designing these games and writing the stories for the movies, making such drastic changes because they are ashamed of the source material. They're embarrassed by where these characters came from and find comic books pulpy and ridiculous. It's really really unfortunate that there is little to no inspiration in comic based media. Instead its super modernized in order to make as much money as possible.

  6. The werewolf costume makes him look like a furry, instead of an actual scary and monstrous looking. They should’ve made the mask all torn up, and make him bigger. He’s more of a corgi rather than a wolf.

  7. The obvious main issue is the character model. The proportions are completely off, the arms are like almost twice the size of the body. Its like someone stuck a titan human arms on a normal sized guy. There's also no muscular definition and natural bulk. Everything feels like a computer made shape that's just stiff and gives you the impression that if you took off his armor, there would just be a gaping chest hole that goes right through because they didn't render a chest behind the armor plating.

    Great example at 7:14 of failing to get the look right. They beefed him up mh sure, but the proportions are roughly the same in almost every way, there's no wider lats that move the arms out, wider back, thicker ab. They don't understand BMI and how you get bigger not just by muscle, but by bulk. He still looks skinny, but just with artificial sections that are muscled up.

    13:08 that's the fixed buffer pysiche furthering my point. And the neck muscles are the only thing there, the shoulders are idiotically small and low.

  8. I haven't played the game, but was curious to see the designs they came up with, since character design is probably my favorite part of visual art. I think it's clear to see they are the byproducts of rushed development, with "good enough" designs and cheap reuse across the costumes. I think almost all of the problems derive from this, but there are a few things that could've helped:

    While making a bulkier, or even chubby, Captain America is necessarily a terrible idea, the issue is it serves no purpose. It fails to accurately communicate anything about the character. He's a superhuman, not a dad in the middle of a summer workout plan.

    Using consistent colors and textures. Matching colors is one of the first principles of character design and fashion, so seeing it so blatantly violated here leaves me baffled.

    Piggybacking off of the color point, using limited textures is also a good idea. Spiderman costumes, for instance, will typically just have one color for each texture used. This game just kitbashes cloth with little care.

    Other than that, I think the werewolf's head should be bigger, and the colors should probably be brighter.

  9. Every one of these designs look terrible. Even beyond the physique being bad or lazy, they just flat out don't understand the concept of simplicity. If they made one authentic classic suit, that'd be enough for them to make authentic versions of so many of the suits they completely screwed up with their in-game designs. Very sad.

  10. While these suits look realistic, they aren't practical for the acrobatics and the amount of movement the actual Cap would be doing. You would want an armoured suit, but it needs to be thinner. You're using futuristic technology, that should include armour, obviously. It's kinda bs to me

  11. Bro i been binging your videos and its just a treat to listen to someone who expresses alot of the same thoughts and concerns that I do.

    I always always always pay heavy attention to details and to the Art Style of games.

    Id love to see you talk about other games.

    Id like to know if you have a favorite artstyle of Zelda and what it is?

    For me, its no competition, The Art Style developed for Ocarina of Time is to this day the best Art Style ever produced in the franchises history.

    I see it as the logical progression of the Zelda art style and when it hit its peak.

    Since then i believe it has gone down hill from there.

    Not counting for Wind Waker, as it is truly its own style and it looks good and is executed very well.

    Twilight princess art style i never liked, its trying too hard to be dark and edgy.

    Skyward sword was just, ugly, in a lot of ways.

    And now BoTW and ToTK are practically crimes against the franchise.

    I hate pretty much everything about the art style.

    Till this day, Soul Calibur 2 Link is the best iteration of the character ever produced, perfectly recreating the greatness of the OoT art style, creating a perfect 3D model, and nailing every aspect of his outfit.

    Its just godly to me

  12. I'm still surprised the weapons weren't swappable and not tied to the costume. From a business stand point, they could have sold alternative shields for $3 each and made bank. Just so many weird decisions both business wise and creatively