I’ve wondered about this since I first started making and playing community content. What’s more important to you, the (limited) ability to achieve community fame for a painstakingly crafted level, or having a wide variety of content with the potential to only get better as the community makes adjustments? 2: Is it possible to have truly “community made” levels? Are you more interested in community levels that re-capture those initial feelings, or ones that convey technical prowess, set goals, and veiled references to other games and media? Bring your favorite game worlds to life with this delightfully detailed costume set inspired by Bendy and the Ink Machine. So now it’s up to us to imagine what life might be like if Cryptic makes the big switch with STO. Sunday dawned like any other day: Sol rising in the east, players fuming in the official forums. But not enough to prepare us for the crazy truth bomb with which he torpedoed the official forums.
One or two WRUPs is not enough — you’re going to want to buy three, five, 10, or more. There were already cash-shop items that could lock a handful of equipment-slots players found too precious to ever want to risk parting with, but all the item slots couldn’t be locked. The team member/party finding system in CoX is great, but unfortunately teams aren’t always an option when I want to play. Of course the current system makes such a possibility impractical, but there are many ways it could be improved. The negative press surrounding the heavy-handed and opaque moderation system as well as the archaic search engine have frightened some away from level publishing entirely, myself included. We are given the option of publishing our levels in an “open” way so others can download and tweak them. Pyramid Head is one of the creepiest monsters gamers can run into in the “Silent Hill” series, so it’s only natural that he makes an impressive cosplay.
Cosplay stands for “costume play”. They’re hosting a costume contest, and it doesn’t seem to have many entries. This Panther outfit featured an expertly molded mask, well-styled wig, video game outfits and a fitted red costume perfect for stealing hearts. Unfortunately we were unable to locate a red nose that lights up so face paint had to do. Each week one celebrity must be eliminated, which means a new famous face will be entering the Torture Dome every episode. Is that sort of basic, child-like play sustainable in LBP, or must we necessarily move on to something more goal-oriented? If anything a game with as much promised longevity as LBP should, in theory, provide fertile ground for play and discussion for months or years down the line. But no one does this (I’ve yet to play a single such level) because, as it plainly warns you when you chose the option, others could download your level and republish it as their own.
But this begs another question: Why is the games industry one in which players, journalists, and critics only talk about what’s current? Its metacritic score is 95; Time Magazine considered it one of the top 10 games of year! The social challenge with such an idea is whether individuals would be willing to invest much time in an uncredited endeavor (though there could be credit for specific contributions). How much is that Klingon in the window? I constantly had painful blistering and lost so much blood in my stool I needed a transfusion. Finally, we chatted with Live Team members John Stumme and Matthew Moore about creating the anniversary events, and the process sounds like almost as much fun as participating in them! The company had seen much success doing so with Dungeons and Dragons Online, and the folks at Turbine hope to capture lightning in a bottle twice, or something.